Twister

Twister is a Real Basic Spell from the Classic Edition and partOne. Considered the hardest to balance, Twister served as the ultimate breaking point between good and over-powered.

Origin
While not especially a reference to anything, the card was inspired partly by the YuGiOh card Twister, though mainly in name. The card continued as the ultimate game-changing spell, and has become a joke in and of itself.

Development
Originally, the card existed without the conditional statement, which made it a means of winning the game even if one was massively behind in all respects. In the Classic Edition, having the card was almost a guaranteed victory, only prevented by a card like Not So Easy. Many different ways of balancing the card were attempting, including a "If you and your opponent have the same number of pieces:" statement, or the added nerf of losing your next two turns. In the end however, the card's final description was decided as a middle ground between overpowered, useless, and fun.

Strategies/Synergies
This card is no longer the menace it once was. A player must have more pieces than their opponent, which usually signifies that player is already winning (but not really). Recklessly moving your king into hazardous positions can actually be a good idea with Twister, because anytime the opponent threatens your king, if you have more pieces, Twister can immediately turn the tides for a win.